package com.jcj.house;

import com.jcj.gd2d.GameObject;

public class Ladron3 extends GameObject {
    public static float LADRON3_WIDTH = 0.3f;
    public static float LADRON3_HEIGHT = 0.3f;
    public static final float LADRON3_VELOCITY = 3f;

    public Ladron3(float x, float y) {
        super(x, y, LADRON3_WIDTH, LADRON3_HEIGHT);
    }

}
